AR multiplayer game installation with quadrupedal robot SPOT
An augmented reality hide-and-seek where participants compete against Boston Dynamics' SPOT robot. The work appropriates military-industrial technology for playground dynamics, where each round stages a micro-politics of visibility—hiding becomes resistance, seeking becomes care, and surveillance infrastructure transforms into intimate play.
Multiple participants compete against SPOT in a mixed reality playground visible only through AR tablets. The robot must find all humans within 5 minutes using its 90-degree sensor range; humans win if anyone remains undetected. The technical architecture orchestrates a space where different beings navigate through incompatible sensory systems.
Rather than pursuing efficient collaboration typical of HRI research, the work focuses on interactions emerging from perceptual gaps. Participants experience tense intimacy—hiding from the robot's gaze while sharing physical space with it. Through beings who sense differently meeting within a single play structure, the work experiments with new protocols for human-AI coexistence, where gaze becomes both interaction's condition and constraint.
Commissioned by ZER01NE
AR/Game Design Min young Kim
Robot Engineering Yejin Kim, Sunho Jang, Junyoung Kim
Telecommunication Dohyeok Lee
Screen view of SLAM(Simultaneous Localization and Mapping) system